7 Deadly Sinful Flavors:
Discover the true nature of people while destroying them with the root of
all evil! Dante would be soooooo proud. Remember kids, gaming doesn't turn
you towards Satanism, Marilyn Manson does!
7 Deadly Sins Rules
Before game begins, all players must choose a deadly
sin that their player is folly with. Game play is as normal, but with the
help/hindrance of the players' sins. If a player dies, he may start over
at the Start Card but must choose another sin. This sin is in addition to
an previous collected sins.
Fate card when asked to draw from the Fate deck. All Death cards are a 2x
the strength for this player.
Lust: May switch
places with target player as her Movement Phase. Target player is chosen
before the game begins. When Trading Places, player with the Lust sin must
roll a 1d6 for damage taken while chasing that target player. Also, Lustful
player rolls a 1d6 to see which square tile she lands on (1-2, First, 3-4
Second, 5-6, Last).
Wrath: +2 to
his Combat roll per 2 life. Wrathful player must initiate the battle or
suffers a -3 to his Combat Rolls (both Combat and Damage.
Greed: +1 life
per player's turn while having the most Fate cards held during his End Phase,
-1 life per player's turn while not having the most Fate cards held during
his End Phase.
Pride: +1 life
per player's turn while in the lead (closest to the Finish card) during
his End Phase, -1 life per player's turn while not in the lead (closest
to the Finish card) during his End Phase.
Movement rolls are halved (rounding down), and cannot use any Effect/Immediate
Fate cards during other player's turns.
Envy: At the
end of the player's End Phase, player must switch all held Fate cards with
target player. Target player is chosen before the game begins. If the target
player cannot switch her Fate cards or has none, envious player suffer 1
point of damage.
I, II, and III