Escape From Haunted House Expansion Set Contains:
9 Board/Game Cards (examples below)
4 Key Cards Wolf Counters (examples below)
Expansion Designed By: Ben Secaur
Art By: Robert Kraus
Copyright 1998 RAK GRAPHICS
Escape From Haunted House Rules-
Setup:
At the begining of the game, put the front door card into the Dragon War deck.
Set aside the Back Door Card. Shuffle the rest of the Hounted House cards.
Lay the deck out as usual. When you come to the front door card, place the
other 7 Hounted House cards face down following the Front Door. Place the
Back Door at the end of all the Haunted House cards, face up. Lay out the
rest of the deck as usual. Many things are different in the Haunted House.
Read up and be prepared for some wild adventures.
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Movement:
While in the Haunted House, all players may move in any direction possible;
forward, backward, up or down. Red brick walls can not be crossed. Players may
change direction ONLY when they reach an intersection or at the begining of their
roll. (In other words, you can't use a roll to move back and forth over the same
couple of squares.)
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Darkness:
The first player to land on one of the cards inside the Haunted House does
not know what he or she is getting into. That player flips over the card only
when he or she proceeds onto it. Once turned face up, that card stays face up
for the rest of the game.
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Keys:
Each player needs a key to exit the Haunted House. A player gets a key by
landing on a square that says KEY. Also, a key is needed to open the Locked Room.
If a player uses a key, that player loses that key. Players may have more
than 1 key. (You might want to have more than 1 key for added insurance.)
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Special Features:
Many of the cards in the Haunted House move around, either by rotating 180
degrees or by switching order with other Haunted House cards. If a card gets
rotated 180 degrees, the bottom goes to the top and vice versa.
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