Dw001 - Dragon War Basic Game.......$20.00 ea.
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Dragon War Base Game...#DW001

The base game has a start and a finish card, with a deck of gameboard cards that are dealt out between the two. this reconfigurable feature enables different loops to develop each time the game is played, and enables an infinite amount of combinations to happen.


Another cool thing is that unlike other card games, these are laid game side up, so the backs of the cards sport cool artwork like a mini art gallery.
Game Designed and Art By: RAK Robert A.Kraus


Art By: RAK Robert Kraus
Dragon War Basic Game Contains:
A complete game (2-6 players) comes in every box!
Here is a list of some of the advantages of DRAGON WAR:

* 40 full-color fantasy game board cards that form the
playing field on the front side. The backside sports a full
color 40 card art gallery featuring the artistry of RAK
* 6 character cards (ancient wizard, elven thief, barbarian
warrior, etc.) with backside life counter grids
* 6 corresponding character tiles to represent your position
on the field of play, and 6 skull tiles to keep track of how
much life you have left in the game
* 36 black and white fate cards to save/kick butt with
* 1 die (1d6) to roll for movement and battle
* Easy set-up/game play for beginners, fun enough for
advanced gamers
* This is not a wimpy board game, the board itself can beat
you down and break your spirit if your opponents can't!
* Endless pattern feature, never play the same game twice
* Larger and bolder art than other card games

 

We design all of our Dragon War expansions to add a unique twist to the Basic game. For the low price of $5 you can vary the game with a self-contained expansion that adds new dimensions to the game. Many people combine or take their favorite cards from these sets to actually customize their game... you can determine the length or difficulty of the game!

Dw002 - Pregame Character Enhancement Charts... $5.00
Pre-game Character Enhancement Set ... # DW002
this set enables the players to customize their characters and start the game with added abilities. all it takes is a quick roll thru of the card, 60 seconds max, and a whole new level of strategy enters the game (when and how most effectively to use the abilities
Pre-game Character Enhancement Expansion Set Contains:
9 Card/Board Game Cards Price: $5.00 US / $7.50 Canadian
Designed/ Art By: Robert Kraus
This set enables you to customize the characters from the base
game with a quick roll-through of that characters Ability card.
The Abilities you pick up can then be used once per game, and
what's really cool is how they differ from character to character
(a thief can get the ability to steal a card, a barbarian can get
abilities to make him a better fighter).

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Dw003 - Jurassic Valley............................................... $5.00
Jurassic Valley Set ... # DW003
this set shows how easily thematic new gameboard card sets can be integrated into the game. unique to this set is that these cards are designed to stay together when played. Hence players have a "valley" within the normal dw world to explore.
Jurassic Valley Expansion Set Contains:
9 Card/Board Game Cards Price: $5.00 US / $7.50 Canadian
Expansion Designed/ Art By: Robert Kraus
This add-on pack of game-board cardsvalley of lost dinosaurs that the heroes must pass to claim the Dragon Throne. Try to get the fabled golden dinosaur egg, but
beware the treacherous tar pit, it could kill you!

Jarassic Valley Rules - How to Play:
The DRAGON WAR Players must explore the Jarassic Valley in an attempt to reach the fabled Golden Dinosaur Egg! The Nine Card Jurassic Valley Expansion is played by randomly inserting one of the Dinosaur Cards into the stack of game cards. When the cards are laid out and the Dinosaur Card appears the remaining Dinosaur Cards are placed along with it (the Jurassic Valley Cards must always be played together). The Nine Add-On Game Cars bring a brand new dimension to the Basic Game.

 

Dw004 - Kinetic Kardz................................................... $5.00
Kinetic Kardz Set ... # DW004
this set shows how the cards can have funky movement or features. players passing these cards flipover or spin them around to the dismay of the players behind them, etc.
Kinetic Kardz Expansion Set Contains:
9 Card/Board Game Cards Price: $5.00 US / $7.50 Canadian
Designed By: Robert Kraus
Art By: Robert Kraus and Eric Kemphfer
These add on game-boardplaying field, where they flip, spin around or catch players with their unique kinetic features. Beware the Demon and the Labrinth!

Kinetic Kardz Rules - How to Play:
Shuffle into the Dragon War Basic Game deck. Play as normal with the special features added in.

Special Features:
Cards that spin ­ Cards that flip - Cards that throw you forward or back - and some cards that even trap!
The Nine Card Kinetic Kardz Expansion was designed to introduce wild and crazy movement to the Dragon War Game. These Nine Add-On Game Cards bring a brand new dimension to the game.

 

Dw005 - Rak Character Pack........................................ $5.00
RAK Character Pak Set ... # DW005
here a collectible feature (limited edition characters) all are collected for completists.
RAK Pak Expansion Set Contains:
5 Card/Board game piece, 5 Character Tiles, 5 Life Counters
Price: $5.00 US / $7.50 Canadian
Designed/ Art By: Robert Kraus
Each Dragon War base set comes with 5 base heroes and 1 of 5
RAK characters as a bonus. This set collects all 5 RAK
characters for the completists who want everything Dragon War!

Each Dragon War base set comes with 5 base heroes and 1 of 5
RAK characters as a bonus. This set collects all 5 RAK
bonus characters for the completists who want everything Dragon War!

Dw006 - Movement Fate Cards.................................... $5.00
Movement Fate Card Set ... # DW006
Fate cards are the heart of the strategy aspect of the Dragon War game. this shows how variations can be created, and new classifications (in this case movement fate cards which enable players to manipulate the movement of characters) can be added.
Movement Fate Card Expansion Set Contains:
34 Fate cards w/art by Robert Kraus and Eric Kemphfer
Price: $5.00 US / $7.50 Canadian
Designed By: Robert Kraus, Eric Kemphfer, Ben Secaur,
Robert Brewer, Sam Tichy, Chris Bair, and Joe Cox
Fate cards are the heart of the strategy aspect of the Dragon War game. These cards can save your butt or slam your opponents, so no master War player will want to be without as many of these beauties as possible. This deck of 34 cards introduces the new Movement class of fate cards which can be used at any time! The Life, Death Weapon and Treasure cards we designed to round out this collection are brutal enough to send all weenies running for cover. A real blast!

Movement Fate Cards Rules - How to Play:
Shuffle movementt deck into the Basic Game's Fate Deck. Play as usual.

Movement Fate cards can be used at any time.

Special Features:
This deck contains lots of wicked Life, Death, Weapon, and TreasureFate Cards to add variety and fun to your Base Game set. It also introduces a new category of Fate Card - The Movement Fate Card.
Movement Fate Cards can be used at any time, which adds a brand new kind of mayhem and chaos to the game.

Dw007 - Character Fate Cards..................................... $5.00
Character Enhancement Fate Card Set ... # DW007
Another new class of fate cards, these boosting individual players strengths. This set is another collection of in your face, over-the-top fate cards to really throw chaos and craziness into the Dragon War mix. Besides all new cards only found in this set, a brand new class of fate card is introduced, the Character Enhancement series. These gems will help you turbocharge your War heroes as they vie for Marloon's Throne!
Character Expansion Set Contains:
34 Fate cards w/art by Robert Kraus and Eric Kemphfer
Price: $5.00 US / $7.50 Canadian
Designed By: Robert Kraus, Eric Kemphfer, Ben Secaur,
Robert Brewer, Sam Tichy, Chris Bair, and Joe Cox

Character Enhancement Fate Cards Rules -

How to Play:
Shuffle enhancement deck into the Basic Game's Fate Deck. Play as usual.

Special Features:
This deck contains lots of wicked Life, Death, Weapon, and Treasure Fate Cards to add variety and fun to your Base Game set. It also introduces a new category of Fate Card - The Character Enhancement Card. Character Enhancement Fate Cards are used to strengthen and protect your characters as they go through the game.

Dw008 - Character Power Cards.................................. $5.00
Power Cards Set ... # DW008
This is a gameboard card set which boosts an individual players powers. Each player has one, other players cannot access opponents cards
Power Cards Expansion Set Contains:
10 Card/Board Game Cards
Price: $5.00 US / $7.50 Canadian Designed/ Art By: Robert Kraus
This set gives each character in the game a card in the playing field
which only they can access. Once accessed, it gives them cool powers
and lots of goodies for them!

Power Cards Rules - How to Play:
Shuffle only the characters that are going to be played in the game into your Dragon War card deck, and layout the game as usual.
Many players place 3 or 4 of each characters' power cards throughout the game to get multiple chances to "power up".

Special Features:
What make these cards different from other cards is that only your character can land on and take advantage of your chosen character card. Other players pass over it as if does not exist.

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dw009 - Snarky Promo Set:

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Dw010 - Shadowland.................................................... $5.00
The Shadowland Set... # DW010
This set is an example of how side boards of various sizes can be integrated with the regular playing field. This set is designed to make or break a players fortunes. Suspense is created when you approach the gameboard cards which send you to the Shadowland, and each time you pick a fate card you know you can be sent there!
Shadowland Expansion Set Contains:
1 Card/Board game piece, 4 Fate cards, and the Shadowland side board.
Price: $5.00 US / $7.50 Canadian Designed/ Art By: Robert Kraus
This giant side board is the Reaper's playground, and woe be the
adventurer who is forced to play with him!

Shadowland Rules - How to Play:
To use the Shadowland expansion set, shuffle the Gatekeeper card into your Dragon War card deck and layout the game as usual. Place the larger Shadowland game board to the side of the game. Next, shuffle the four Fate Cards into the Fate Card deck. The Gatekeeper game card and three Fate Cards send a character to the Shadowland (the one life Fate Card is used to avoid the Shadowland and can be kept and used at anytime). When a character is sent to the Shadowland they must place their character tile on the start square of the Shadowland board, then they roll through the whole Shadowland until they reach the finish square, while the other players wait. If the player runs out of life while trying to get through the Shadowland they must go to the start card in the Dragon War game and return to 20 life points. However, if they survive the board they get 15 life, they take one Fate Card from each opponent, all opponents lose 3 life, and the Shadowland survivor then proceeds to the first square past the Gatekeeper card. A player only has to go through the Shadowland card once per game.

 

Dw011 - Long Life Set................................................... $5.00
Long Life Set ... # DW011
If players are using tons of expansions, they use these to start the game with more than the normal 25 life points.
Long Life Expansion Set Contains:
5 Life extender cards, and 5 life counters
Price: $5.00 US / $7.50 Canadian Designed/ Art By: Robert Kraus
For the marathon players who play with lots of cards and
expansions, these cards extend life up to 75 if need be!

Long Life Set Rules - How to Play:
The Long Life Set can be used several ways to enhance the Dragon War Card Game.
1.) It can be used in the Base Game to help you gain more than 25 lives. Just start at 25 as usual, and if you're lucky enough to gain more than that, move your Life Counter Tile over the Long Life Card.
2.) If you're playing with more than 40 cards (Base Game and Expansions) you can start at 50 lives or whatever your group decides is a fair amount to make it through the game you've laid out.
3.) It can help out the wussies who think the game is too tough. Have FUN!

Dw012 - Gypsy Caravan............................................... $5.00
Gypsy Caravan ... # DW012

This side-board actually helps the players pick up cool essentials during a game
Gypsy Caravan Expansion Set Contains:
1 Oversized Board game piece , 4 Card/Board game cards, 6
Wares Reference Lists
Price: $5.00 US / $7.50 Canadian Designed By: Robert Kraus
Art By: Eric Kemphfer and that Robert Kraus guy
A way to pick up weapons and powers to help you get to the
Dragon Throne, this side-board is one of our best sellers!

Gypsy Caravan Rules - How to Play:
To use the Gypsy Caravan expansion set, shuffle the 4 game cards into your Dragon War card deck and lay out the game as usual. Place the larger Gypsy Caravan game board to the side of the game. The four game cards send a character to the Gypsy Caravan. When a character is sent to the Gypsy Caravan they must place their character tile on the start square of the Caravan board, then they roll the dice as per the game cards instructions (ex. one roll or two rolls, etc.). The player then writes down on a piece of paper the number of the square(s) they have landed on, and can use that item once in the game, at which time they cross it off their list. After rolling for their item(s) the player then returns to the square that sent them on their shopping spree.

Dw013 - Underwater Way............................................. $5.00
Underwater Way Set ... # DW013
Here is an example of creative variations you can make when adding a new batch of gameboard cards. Here the "air squares" add a never before seen challenge to players
Underwater Way Expansion Set Contains:
10 Card/Board Game Cards Price: $5.00 US / $7.50 Canadian
Designed By: Robert Kraus and Ben Secaur Art By: Robert Kraus
To pass the underwater way you must get an "air square" or
you will end up fish food!

Underwater Way Rules - How to Play Underwater Way Side 1:
THIS SET IS NUMBERED 1-10, AND SHOULD ALWAYS STAY IN THAT ORDER. TAKE THE SEA SERPENT CARD #1 AND PLACE IT IN YOUR PLAY DECK. SHUFFLE CARDS. LAY OUT THE GAME CARDS UNTIL YOU COME TO THE SEA SERPENT CARD. WHEN IT COMES UP, INSERT THE OTHER UNDERWATER WAY CARDS 2-10 , SO THAT THEY FORM A SUBSET WITHIN THE GAME. ONCE A PLAYER IS IN THE UNDERWATER WAY THEY MUST HIT AN AIR SQUARE AT LEAST ONCE EVERY 3 TURNS OR THEY MUST GO BACK TO THE FIRST SQUARE OF THE SEA SERPENT CARD.  
 How to Play Creator Side 2:
THIS SET IS PLAYED FOR LAUGHS, AND THE RULES ARE VERY SIMPLE, FOR EACH SQUARE YOU DO YOU GAIN 1 LIFE. IF YOU ARE UNABLE TO DO ANY SQUARE, - 5 LIFE. ANY PLAYER UNABLE TO DO 3 SQUARES IS AUTOMATICALLY THROWN OUT OF THE GAME... THEY'RE NOT ROWDY ENOUGH FOR THIS MANS' GAME!

Dw014 - Zombie Graveyard.......................................... $5.00
Zombie Graveyard # DW014

This is an example of a 1 card expansion with added features, in this case zombie tiles that attack the players
Zombie Graveyard Expansion Set Contains:
1 Card/Board game piece , 5 Zombie Counters
Price: $5.00 US / $7.50 Canadian Designed By: Robert Kraus
Art By: Robert Kraus and Eric Kemphfer
If the game wasn't hard enough to survive, just wait until your
character awakens the slumbering, flesh hungry zombies...

Zombie Graveyard Rules - How to Play:
Shuffle the game card into your Dragon War card deck, and layout the game as usual. Place the five skull counters onto the Zombie Graveyard card. When awakened the Zombies (Skull counters) are placed on the last square of the last card of each row. Every time a player rolls for movement the Zombies move backward, sweeping through the rows. The Zombie always moves first, if he hits a player that player is minus 10 life and loses all their Fate Cards. The Zombies continue to move until they reach the opposite end of their respective rows then they go back to the graveyard until they are awakened again. If only one or two zombies are awakened roll the die, that number is the row it starts in.

 

Dw015 - Pandora's Box................................................ $5.00
Pandora's Box ... # DW015
Another 1 card expansion with an add on feature, this time a small deck of cards which are drawn when this card is landed upon
Pandora's Box Expansion Set Contains:
1 Card/Board game piece , 12 Small Pandora's Box Cards
Price: $5.00 US / $7.50 Canadian Designed/ Art By: Robert Kraus
Pandora's Box comes with its own deck of evil sprites
that those who dare to peek inside will unleash!

Pandora's Box Rules - How to Play:
Shuffle the game card into your Dragon War card deck, and layout the game as usual. Place the eight small Pandora's Box cards onto the Pandora's Box game card. When a player lands on Pandora's Box they draw the allotted cards and follow their instructions immediately. Drawn cards are removed from play.

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Dw016 - Elemental Furies............................................. $5.00
Elemental Furies Set # DW016
This expansion has cards which have all players involved when activated.
Elemental Furies Expansion Set Contains:
4 Card/Board Game Pieces, 4 Oversized Elemental/Minion Game Boards
Price: $5.00 US / $7.50 Canadian Designed By: Robert Kraus, Eric
Kemphfer, Ben Secaur, and Gary Simpson Art By: Robert Kraus
What's cool about the elementals is that each time an elemental is
summoned, all players must fight tooth and nail to defeat them!
This set adds a wide variety to the game play

Elemental Furies Rules - How to Play:
To use the Elemental Furies Expansion Set, shuffle the four game cards into your Dragon War deck and layout the game as usual. Place the larger four Elemental/Minion game boards to the side of the game, minion side up. When any player lands on the first or third square of an Elemental game card within the Dragon War game that player activates that Elemental's game board. That player leads all other players through Round 1 of engagement. (Note: the Air Minions only effect the player who activated them.) The next time that elemental is activated, all players follow the instructions for Round 2; the third time, Round 3. When Round 3 is completed that Elemental's game board is taken out of play, along with its corresponding game card.

Special Features:
If you dare disturb the slumbering power of these elementals, first they send their powerful minions. Those fortunate enough to survive them must then face the full power of the Elemental's Fury unleashed! The gameplay is enhanced by each Elemental's card attributes.

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Dw017 - Castle Of Doom.............................................. $5.00
Castle of Doom # DW017
The game mechanic here is the breakneck pace. While racing through the castle, players don't battle each other or use fate cards to slow each other down, on this board its all about speed and wondering who gets to sic the creatures of the Castle on which players!
Castle of Doom set contains:
1 oversize side-board, 2 castle gate cards, and a deck of monster cards.
Price: $5.00 US / $7.50 Canadian Designed By: Robert A. Kraus and
Ben Secaur Art By: Robert Kraus and Eric Kemphfer
Its a race out of the Castle's dungeon, with the winner playing the
castle's monsters on player/s of choice. This is just a fun, fast-paced
side-board to add a different feel to the game...

Castle of Doom Rules - How to set-up:
Shuffle the 2 castle gate cards into the Dragon War game cards, and lay out as usual. Next, place the oversize castle game board off to the side of the game layout, squares facing up. Put Monster deck face down on spot marked Monster Deck.

How to Play:
The Castle of Doom set is a race to escape it's dungeon. When a player hits one of the castle gate cards, ALL players are teleported to the start square of the castle board (players should mark the spot they are teleported from with a penny, etc). Starting with the player who initiated the castle journey, everyone rolls until someone rolls past the finish square. In the castle, there are no battles if players land on the same square, and no fate cards or abilities can be used in the castle. Along the way, if a player hits a Monster Card square, a Monster Card is drawn and put down near the castle card. The first player to get past the finish square gets 5 life and can play any overturned Monster Cards on opponent of choice. Once the monster cards are played, players return to their places on the regular game cards and play resumes.

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Dw018 - Escape From Haunted House....................... $5.00
Escape From the Haunted House # DW018
The Haunted House set is the only set where you can move forward and backwards
(within the house), and the cards are turned over as you make your way through the set. You must get a key to get out, or wander the halls....FOREVER!
Haunted House set contains: 9 board / game cards and four Key cards.
Price: $5.00 US / $7.50 Canadian Designed By: Ben Secaur
Art By: Robert Kraus
All the elements of a classic haunted house: hidden passageways, locked rooms, and ghosts in the hall. What makes this set unique is that its the only set where you can move forward and backwards within the house, and the cards are turned over as you make your way through the set.

Escape From Haunted House Rules -

Setup:
At the begining of the game, put the front door card into the Dragon War deck. Set aside the Back Door Card. Shuffle the rest of the Hounted House cards. Lay the deck out as usual. When you come to the front door card, place the other 7 Hounted House cards face down following the Front Door. Place the Back Door at the end of all the Haunted House cards, face up. Lay out the rest of the deck as usual. Many things are different in the Haunted House. Read up and be prepared for some wild adventures.

Movement:
While in the Haunted House, all players may move in any direction possible; forward, backward, up or down. Red brick walls can not be crossed. Players may change direction ONLY when they reach an intersection or at the begining of their roll. (In other words, you can't use a roll to move back and forth over the same couple of squares.)

Darkness:
The first player to land on one of the cards inside the Haunted House does not know what he or she is getting into. That player flips over the card only when he or she proceeds onto it. Once turned face up, that card stays face up for the rest of the game.

Keys:
Each player needs a key to exit the Haunted House. A player gets a key by landing on a square that says KEY. Also, a key is needed to open the Locked Room. If a player uses a key, that player loses that key. Players may have more than 1 key. (You might want to have more than 1 key for added insurance.)

Special Features:
Many of the cards in the Haunted House move around, either by rotating 180 degrees or by switching order with other Haunted House cards. If a card gets rotated 180 degrees, the bottom goes to the top and vice versa.

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DRAGON WAR BASE GAME

DRAGON WAR BASE GAME and EXPANSIONS!!!

DRAGON WAR Designed By: RAK (Robert A. Kraus)

 

You have reached the official Dragon War website!

This is it, the game you've been hearing and reading about.

Part board game... part card game... Dragon War is in a class by itself! Creative, clever, and a bit mischievious, we pride ourselves on having designed a fun, rowdy little package that screams "this game kicks butt!"

     Join the excitement as your character battles your opponents and the creatures of the board as you try to be the first to reclaim the Dragon Throne of Marloon. The war has begun... the DRAGON WAR.

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