Chakan Board game is here....

Enjoy the CHAKAN animated short entitled "The Slaying" and then read all about the new CHAKAN BOARD GAME I designed. Thanx for stopping by, and feel free to email me with any questions.

Check out the CHAKAN BOARD GAME available NOW!!!!

The Slaying

Video Game / Comic Book Character
CHAKAN the Forever Man
is looking for Gamers to get on Board with him !

Buy the CHAKAN BOARD GAME now!!!!

World Famous artist RAK (Robert A Kraus), creator of the sword and spell warrior Chakan the Forever man, is more than proud to be offering this awesome new full-color BOARD GAME featuring the undead warrior Chakan the Forever Man. Join Chakan as he traverses the “Journey of 100 Candles” spell with the fate of the world hanging in the balance. Can the greatest warrior of "The Before" time finally rematch Death himself and free himself
from the “Immortality Curse”? Play on!!!!



START UP - Here's how to play the game:

Step One - Get your character card & character tiles

2 - 4 players can play in a CHAKAN Board game.
Here's how to play the game:
To start, first the players must choose a CHAKAN ELEMENTAL
MASTER Character Card which will represent them in the game.
The Chakan base game has 4 different Chakan characters to play.
You can be Chakan Earth, Chakan Water, Chakan Fire or Chakan

The Chakan Character cards have three sections to them:

Section one - The KILL PILE.

The Kill Pile part of the card does
two things. First, it tells the player which corner he can find points
for his character. (Example: Chakan Air gets the points from the
lower right corner of any Encounter or Action card that has
numbers on it.
The second thing you can use the Kill Pile section for is a place
to keep any Encounter Cards you win. As you win them, stack
them in the Kill Pile section.

Section two - The ABILITY CHART.

The Ability Chart part of
the Chakan Character card gives each player 15 abilities they can
use once per game. The Abilities help a player survive battles, loss
of life and other things the game and other players might throw their
way. Once you use an Ability, write the number on a piece of paper
or put a penny of other marker over the used ability to keep track
of which Abilities you still have to use. Unlike Action cards, an
Ability can be used at any time during a game.

Section three - The LIFE COUNTER CHART.

The Life Counter Chart is used to keep track of how much Life Energy a player has
in the game. It has fifty skull squares, each one representing a Life
Energy point. All players start the game with their rubber Counter
tile on the fifty life skull, and move the tile as they gain and lose life
in the game (see LIFE ENERGY COUNTERS section for more details).

Example Of The Four CHAKAN Character Cards

Next, each player receives 2 matching Character Tiles with their
Chakan characters likeness on it. One Chakan rubber tile will move
across and maintain your position on the board as you go through
the game. It is the Monvement Tile. The second rubber tile is your
Life Energy counter tile. It will track your energy lenel on the Life
Counter Chart. Place it on # 50 of your Life Counter Chart. You
move this tile up and down the grid as you lose and gain life in the

Example of the Four CHAKAN Characters Tiles

Step two - layout the game-board cards

Lay out one of the four CHAKAN Game Boards that come with
the base game, then place your Chakan Character Card in front
of you (see example below).

Example of Chakan Character and Game-board card lay out

Next, the Action Card and Encounter Card decks should be on the CHAKAN Game Board.

Example Of Action and Encounter Card Placement

Next, all players place their Chakan character tiles on the start
Finally, all players roll die to determine who goes first,
highest roll wins.



Throughout the game many cards or battles will add or subtract life
points from your Chakan character. The Life Energy counter tile
helps keep track of the remaining life points. Example: if a character
has 25 Life points and then loses 3 Life points in a battle, the player
would move the Counter tile from 25 to the number 22 square.
If a player loses all life they go back to the start square, gets 25 Life
points and continues playing. (Your group can decide the number of
times this can be done. We usually let a player do this multiple times
so nobody is sitting on the sidelines.)


Step three - playing the game.


At this point, all players should have their Chakan Character cards
with their Energy Counter on #50 life. The Chakan Game Board
should be placed between players and they should have their Chakan
character tiles on the Start Square. The Action and Encounter card
decks should be placed on the board, and the high roller should be
ready to start the game off.



The object of the game is to get your Chakn character from the Start to
the Finish Square without running out of life. Once on the Finish Square
you roll the die 3 times trying to roll a sum of 13 or higher. If the rolls do
not add up to 13 or more the player must wait and try again during his
next turn. When a player finally rolls 13 or higher while on the Finish
Square the game is over! To determine the winner, all players add up all
their points, (see HOW TO SCORE POINTS section)with the
the highest score being the winner!
A game can be one Gameboard long, or you can play two or more
for a longer game. Enjoy!!!!



Now that you are ready to play and know what you have to do to
win, you are ready to start moving through Chakan Game Board.
To do this all players begin the game with their Chakan character
tiles on the Start Square. The high roller starts the game off by
rolling the die, then moving their character tile that many squares
(Example, if you roll a 5, you advance 5 squares). The player must
instantly follow the directions of the square he lands on. If a square
adds or subtracts life points it must be marked on the life counter grid
with the Life Energy counter (see LIFE ENERGY COUNTER section)
before the next player continues. At the beginning of each player's
turn they roll the die and move their character tile that many squares
on the game board, doing what the squares tell them to do.

Example of Chakan Game-board card Squares



A player landing on a square called "SAFE HAVEN" is protected
from any form of harm while they occupy that square.

A player landing on a square called "PICK A CARD" draws
a card from the ACTION Card deck (see FATE CARDS).

A player landing on a square called "BATTLE" is forced to choose
an opponent to engage in combat, this also happens when a char-
acter lands on a square occupied by another character (see
BATTLE section).

A player landing on a square called "PICK AN ENCOUNTER CARD"
draws a card from the Encounter Card deck and follows the
instructions on that card.



A Chakan battle consists of two Chakan characters fighting by each
rolling the die. This first roll is considered the BattleRoll. Whichever
player gets the higher roll wins. The winner (high roller) of the Battle
Roll rolls the die again. This second roll is called the Damage Roll, be-
cause it determines how much damage (loss of Life points) must be
subtracted from the losers (low roller) life counter grid. If the winning
Chakan character rolls a 3 on the damage roll, the losing character
would subtract 3 from their Life counter grid, marking the subtraction
with their Counter.
If on a Battle Roll there is a tie each player rolls again, two ties in a
row and it is a draw, and there is no damage roll.
There are 2 times when characters battle. One, when characters land
on the same square they must battle each other. Two, when a character
lands on a "Battle" square. When landing on a Battle square he can
choose which player to battle.



Action cards are broken down into seven groups. Weapon, Magic,
Magic Weapon, Candle Card, Alchemy Potions, Life and Death.
The Life and Death cards must be played instantly and then
placed back into a discard pile. These cards either add or subtract
Life points which affect the player's Life Energy.
Weapon, Magic, Magic Weapon, Alchemy Potions cards may be
held until the player decides to use them (it must be during the
players turn or used during a battle they’re involved in). These cards
consist of items that will help characters along their Journey.
Whenever they are used they are added to the discard pile. When
players cycle all the way through the deck, they shuffle the discard
pile and place those cards on the board.
Action cards also have numbers on their four corners that add to
your point total at the end of the game if you have not used them.
The Candle Cards Action Cards are high point value cards that
are helpful when the game is over and players total their score to
determine who wins.

Example Of The Different Action Cards



Encounter cards are drawn whenever a player lands on a “PICK
AN ENCOUNTER CARD” Square. The player must follow the
instructions on the card that is drawn. Many of these cards affect
all players.

Example Of Encounter Cards



Points are accumulated as players proceed through the Chakan
game, and are added up when a player rolls a 13 or better while on
the Finish Square to end the game.

Here are the ways to acquire points during a Chakan Game:

Action and Encounter Cards - All Weapon, Magic, Magic Weapon,
Alchemy Potions action cards have numbers in their four corners.
Add up the points from the corner that corresponds to your Chakan
Character (see KILL PILE section for details).

Candle Action Cards - Candle Cards have a point value on them.
Life Counter Chart - At the end of the game, any unused Life

Energy Points - Energy Points are worth 1 point each. (Example: 23 life points
left will earn a player 23 points)

The Winning Player - The winning player gets a 50 point bonus
for being first off the board.

This is how you add up your points:

Step one - add number of Life Energy points you have left.
Step two - add any Action and Encounter Card points you have.
Step three - add number from any Candle Cards you have.
Step four - add 50 points if you were the player that finished the
Total up these points, and the highest point total wins the game!

Thanks! RAK